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      <title>Hacking Talk - Old School Hack Forums</title>
      <link>http://forums.oldschoolhack.net/categories/hacking-talk/feed.rss</link>
      <pubDate>Wed, 19 Jun 13 05:04:42 -0400</pubDate>
         <description>Hacking Talk - Old School Hack Forums</description>
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      <title>As I said over on rpg.net, an idea for a hack of my own.</title>
      <link>http://forums.oldschoolhack.net/discussion/383/as-i-said-over-on-rpg-net-an-idea-for-a-hack-of-my-own-</link>
      <pubDate>Thu, 07 Feb 2013 11:55:51 -0500</pubDate>
      <dc:creator>Chugosh</dc:creator>
      <guid isPermaLink="false">383@/discussions</guid>
      <description><![CDATA[A long time ago, I played a lot of Shadowrun first edition and my GURPS hack of the setting, since I barely grocked the rules myself and had a very hard time explaining them to some of my players.  Not the point. Anyway in GURPS Fantasy 1st edition, it was suggested that a more interesting take on the idea might be to have magic in the place of all the technological wonders of Shadowrun, from magical tattoos for cyberware to crystal balls for information technologies.  So that is kind of what I aim to do.<br /><br />I'm going to be using a hack of the Old School Hack rules, liberally stealing content from the brilliant guys who have hacked the same game into their own versions, so thanks to Kirin Robinson, Andrew Shields, Jason Mical, and Zack Wolf, the last of whom wrote his [URL="<a href="http://sentientgames.wordpress.com/2012/05/31/shadow-hack/" target="_blank" rel="nofollow">http://sentientgames.wordpress.com/2012/05/31/shadow-hack/</a>"]"Shadow Hack"[/URL] version of Shadowrun/OSH.  My contributions to the mechanics will be, I think to use 2d8 for most rolling, because face hits are funny, and using d8s will lead to more of them.<br /><br />Races, I think, will be Humans, Elves, Dwarves, Trolls and Goblins.  Jobs would be Fighter, Magic Guy, Spirit Guy, Skulky Guy, and Techy Guy(covers the hacker and rigger roles, might split.)  Cross class talents would run just like the other hack games.<br /><br />But the setting itself is what I'm talking about, as I begin to cobble it all together.  I picture a world now pretty much tamed, with wide tracts of magically automated farms providing food and other resources for the glowing golden megacities.  Great guilds hold as much power as the crowned heads of the world, and things have never been brighter, but at the roots of all this glory there is the dirt that really makes things happen.  About everyone has a small magical amulet with a polished crystal they can look into for all sorts of information, that has all their records and even their money stored in it, and many have their bodies covered in magical jewelry and tattoos to give them strength, speed, and power.  Golems and homonculi of every shape and size are everywhere taking care of their masters' errands.<br /><br />So that is where I am at so far.<br /><br />I will add for this forum in particular that I do not mean to step on toes, but I do mean to rip off as much as I need.  I do not know if I will ever publish my work on this, but if I did I will do it the same generous way you guys have.  ]]></description>
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      <title>Old School Hats: OSH in the Wild West</title>
      <link>http://forums.oldschoolhack.net/discussion/369/old-school-hats-osh-in-the-wild-west</link>
      <pubDate>Mon, 20 Aug 2012 16:01:07 -0400</pubDate>
      <dc:creator>JasonMical</dc:creator>
      <guid isPermaLink="false">369@/discussions</guid>
      <description><![CDATA[I've been working on this for the better part of a year, and it's finally complete: Old School Hats, my complete hack of the rules to adapt them to a Wild West setting. I was aiming for that feeling of doing awesome fun stuff in OSH but with cowboys and six-shooters. I hope someone finds this cool/useful!<br /><br /><a href="http://www.jasonmical.com/oldschoolhats/" target="_blank" rel="nofollow">http://www.jasonmical.com/oldschoolhats/</a><br /><br />Feedback is definitely welcome. Note that I'm not a graphic designer so forgive any errors in the layout - I did what I could in Keynote. ]]></description>
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      <title>Static or mostly static traits vs leveling?</title>
      <link>http://forums.oldschoolhack.net/discussion/381/static-or-mostly-static-traits-vs-leveling</link>
      <pubDate>Thu, 31 Jan 2013 03:44:23 -0500</pubDate>
      <dc:creator>Chugosh</dc:creator>
      <guid isPermaLink="false">381@/discussions</guid>
      <description><![CDATA[So one of the things about a lot of my games in the past is that they don't seem to last long enough to get the characters past third or fourth level.  I had thought that this might be helped by simply starting out at a higher level, but then there is a lot to be said for starting out with the skills you're going to have the whole chronicle and the rewards come in other ways than the traditional advancement.<br />I was looking at the FATE system real close because it seems to have this as one of its features.  But here is my old flame OSH, and I cannot help but think there could be something in setting up some kind of similar thing for that.]]></description>
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      <title>Shadow-Hack</title>
      <link>http://forums.oldschoolhack.net/discussion/287/shadow-hack</link>
      <pubDate>Sat, 02 Jun 2012 23:00:52 -0400</pubDate>
      <dc:creator>SentientGames</dc:creator>
      <guid isPermaLink="false">287@/discussions</guid>
      <description><![CDATA[Hey OSH Forums! My name is Zack Wolf. I just wanted to drop by and offer a peek at a hack I'm working on for Shadowrun. You can check it out here:<br /><br /><a href="http://www.sentientgames.wordpress.com" target="_blank" rel="nofollow">http://www.sentientgames.wordpress.com</a>]]></description>
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      <title>A completely different starting point.</title>
      <link>http://forums.oldschoolhack.net/discussion/382/a-completely-different-starting-point-</link>
      <pubDate>Thu, 31 Jan 2013 03:52:40 -0500</pubDate>
      <dc:creator>Chugosh</dc:creator>
      <guid isPermaLink="false">382@/discussions</guid>
      <description><![CDATA[So among my other dabbles lately I have been looking at a bunch of miniature wargames, and one in particular has a very keen dice system to it that could easily be used for an RPG.  Infinity uses a d20 roll at or below a skill, and a contested d20 roll where the winner is he who roles closest to his skill, but still higher than the other guy.  It has a lot of other cool mechanics too that would go real well, but I'd feel too bad ripping it off wholesale.<br /><br />I'd start by using d12s rather than d20s, but really only because I like them more on a purely personal level.  Plus I can draw d12s.  The armor and damage levels would likewise be adjusted for the lower thresholds the dice would work with.  It would make any points of advancement (say in a shoot or fight skill) that much more valuable.<br /><br />Nothing finished, mind.  Just thinking out loud, so to speak.]]></description>
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      <title>New Book: &quot;Fictive&#039;s Portable Pantheon 2012&quot; Released!</title>
      <link>http://forums.oldschoolhack.net/discussion/163/new-book-fictives-portable-pantheon-2012-released</link>
      <pubDate>Thu, 01 Mar 2012 20:05:17 -0500</pubDate>
      <dc:creator>fictivefantasies</dc:creator>
      <guid isPermaLink="false">163@/discussions</guid>
      <description><![CDATA[Hooray! Here is a book with 18 exciting gods.<br /><br />Also included is a way to make religious organizations, and even a way to pit those organizations against each other to provide interesting background conflicts. You can make non-human clerics, and assign divine energies to non-clerics or to clerics of gods not included in the list.<br /><br />Finally, a history of the Breathing World so you have a backdrop for the ideology and theology of the game world–flexible enough for you to do your own thing, but providing enough structure that players can get a sense they’re part of something bigger.<br /><br />We have 6 male gods, 6 female gods, and 6 gods that are neither; of those 6, 3 are androgynous and 3 are sexless. Anyway, there are 100 new talents provided, so if you want to make your own pantheon you should have plenty of inspiration for mixing and matching divine magics.<br /><br />The gods are presented as not focused on good or evil, but instead focused on subjects of interest; it is their organizations in the world that can be good or evil depending on their interpretation and implementation of what they think their god wants. This should provide a far deeper depth of play, and endless possibility for conflicts and alliances.<br /><br />Here is the resource page with all the good stuff. <a href="http://fictivefantasies.wordpress.com/old-school-hack-resources/" target="_blank" rel="nofollow">http://fictivefantasies.wordpress.com/old-school-hack-resources/</a><br /><br />Here is the book itself. <a href="http://fictivefantasies.files.wordpress.com/2012/03/osh-portable-pantheon-2012.pdf" target="_blank" rel="nofollow">http://fictivefantasies.files.wordpress.com/2012/03/osh-portable-pantheon-2012.pdf</a>]]></description>
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      <title>Belief Systems and Codes of Honor</title>
      <link>http://forums.oldschoolhack.net/discussion/372/belief-systems-and-codes-of-honor</link>
      <pubDate>Mon, 27 Aug 2012 10:37:15 -0400</pubDate>
      <dc:creator>fictivefantasies</dc:creator>
      <guid isPermaLink="false">372@/discussions</guid>
      <description><![CDATA[Link to here for the post. <a href="http://fictivefantasies.wordpress.com/2012/08/27/belief-systems-and-codes-of-honor/" target="_blank" rel="nofollow">http://fictivefantasies.wordpress.com/2012/08/27/belief-systems-and-codes-of-honor/</a><br /><br />Every point of Commitment can be used towards taking a belief system or a code of honor. These can be taken at generation or added during play for free—they carry their own cost.<br /><br /> *Each point in a belief system or code of honor adds another +1 to a Commitment roll when resisting temptations or violations of that belief system or code of honor.*<br /><br />Players should suggest that they get the bonus any time it occurs to them and seems appropriate, understanding that the DM is the final interpreter of when the bonus applies and when it does not.<br /><br />Beliefs and honor only provide this extra boost if they require structure and sacrifice. While they can be general, as described below, it can be entertaining to find or write up specific codes to follow.<br /><br /> *Violating the Belief System or Code of Honor*<br /><br />Sometimes characters will fail to live up to the strictures of their beliefs, they will be dishonored. When this happens, they get no bonus to Commitment tests of any kind. The only way to restore the bonus is to atone, to sacrifice, to somehow symbolically restore the broken relationship. The player and DM can work together on what that looks like for the character’s situation.<br /><br />]]></description>
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      <title>Fictive Hack Presents: &quot;Thief: the Hack Project.&quot;</title>
      <link>http://forums.oldschoolhack.net/discussion/370/fictive-hack-presents-thief-the-hack-project-</link>
      <pubDate>Thu, 23 Aug 2012 15:12:39 -0400</pubDate>
      <dc:creator>fictivefantasies</dc:creator>
      <guid isPermaLink="false">370@/discussions</guid>
      <description><![CDATA[Check it out.<br /><br /><a href="http://fictivefantasies.files.wordpress.com/2012/07/thief-the-hack-project-8-12.pdf" target="_blank" rel="nofollow">http://fictivefantasies.files.wordpress.com/2012/07/thief-the-hack-project-8-12.pdf</a><br /><br />This hack provides some dark fantasy grit and a dose of mortality to the game. You can still support a variety of play styles, this version is more oriented towards urban low-combat games.<br /><br />It is based on the "Thief" video game series: The Dark Project, The Metal Age, and Deadly Shadows. Now I have set it up so you can enjoy that world at your table with some friends. <br /><br />If you look at it, I'd love to know what you think. ]]></description>
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      <title>Master Talents</title>
      <link>http://forums.oldschoolhack.net/discussion/371/master-talents</link>
      <pubDate>Sun, 26 Aug 2012 10:00:25 -0400</pubDate>
      <dc:creator>fictivefantasies</dc:creator>
      <guid isPermaLink="false">371@/discussions</guid>
      <description><![CDATA[Here is something that I did for my game that may interest a broader audience. I made 7 talents for each attribute. These can be taken when a character has 5+ in that attribute. They represent a way that the character is remarkable.<br /><br /><a href="http://fictivefantasies.files.wordpress.com/2012/07/master-talents.pdf" target="_blank" rel="nofollow">http://fictivefantasies.files.wordpress.com/2012/07/master-talents.pdf</a>]]></description>
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      <title>Modern OSH (and zombies)</title>
      <link>http://forums.oldschoolhack.net/discussion/126/modern-osh-and-zombies</link>
      <pubDate>Mon, 22 Aug 2011 15:37:39 -0400</pubDate>
      <dc:creator>fictivefantasies</dc:creator>
      <guid isPermaLink="false">126@/discussions</guid>
      <description><![CDATA[Here is a rough first draft of how I'd do a modern OSH and zombies. I welcome your thoughts.<br /><br /><a href="http://fictivefantasies.wordpress.com/old-school-hack-modern-slash/" target="_blank" rel="nofollow">http://fictivefantasies.wordpress.com/old-school-hack-modern-slash/</a><br /><br />For character generation, I'm going to have a "Background" instead of an inherent ability at generation, to represent a lifetime of whatever they did before. Then I'll have big groups of talents to draw from as the game goes on. Should work out fine.<br /><br />So: any thoughts on other modern weapons I should note here? Other systems you'd like to see for how to do something in the modern world? Other comments generally?<br /><br />I will also continue to work up monster traits and a background for various plug-and-play approaches for a zombie apocalypse as well as a game of modern horror investigation. Good times.]]></description>
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      <title>New Book: &quot;Fictive&#039;s Talents and Templates&quot; Released!</title>
      <link>http://forums.oldschoolhack.net/discussion/138/new-book-fictives-talents-and-templates-released</link>
      <pubDate>Sun, 25 Sep 2011 12:49:03 -0400</pubDate>
      <dc:creator>fictivefantasies</dc:creator>
      <guid isPermaLink="false">138@/discussions</guid>
      <description><![CDATA[Here it is! <br /><br />This book has been fine-tuned from previous blog entries; they are drafts, this is the finished product. There is a lot here!<br /><br />    Grimores expand magic user talents.<br />    Canticles give expression to individual gods for clerics.<br />    A list of open and restricted talents.<br />    28 templates, so you can randomize on 3d10 if you want.<br />    Streamlined character creation including how to learn languages and musical instruments–everything you need to make a character here.<br />    An advancement system so you can play your character as long as you want to.<br />    Different format character sheet and reference page.<br />    Blackpowder, poison, gambling, picking locks, and explosive rules.<br />    More!<br /><br />On my site: <a href="http://fictivefantasies.wordpress.com/old-school-hack-resources/" target="_blank" rel="nofollow">http://fictivefantasies.wordpress.com/old-school-hack-resources/</a><br />The file iteself: <a href="http://fictivefantasies.files.wordpress.com/2011/08/fictives-talents-and-templates.pdf" target="_blank" rel="nofollow">http://fictivefantasies.files.wordpress.com/2011/08/fictives-talents-and-templates.pdf</a><br /><br />So... what do you think?]]></description>
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      <title>Is the admin here?</title>
      <link>http://forums.oldschoolhack.net/discussion/159/is-the-admin-here</link>
      <pubDate>Thu, 12 Jan 2012 11:58:37 -0500</pubDate>
      <dc:creator>artikid</dc:creator>
      <guid isPermaLink="false">159@/discussions</guid>
      <description><![CDATA[Apart for the fact that recently no conversation seems to be going o at the forum, it would be nice if an admin<br />stopped the spam invasion...<br />artikid]]></description>
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      <title>Monster Manual Sewn From Pants Hack</title>
      <link>http://forums.oldschoolhack.net/discussion/291/monster-manual-sewn-from-pants-hack</link>
      <pubDate>Mon, 16 Jul 2012 19:33:44 -0400</pubDate>
      <dc:creator>fictivefantasies</dc:creator>
      <guid isPermaLink="false">291@/discussions</guid>
      <description><![CDATA[Found a new OSH hack.<br /><br /><a href="http://monstermanualsewnfrompants.blogspot.com/2012/07/this-is-home-brew-system-im-running.html" target="_blank" rel="nofollow">http://monstermanualsewnfrompants.blogspot.com/2012/07/this-is-home-brew-system-im-running.html</a>]]></description>
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      <title>Fictive Adjustments to Base Classes</title>
      <link>http://forums.oldschoolhack.net/discussion/169/fictive-adjustments-to-base-classes</link>
      <pubDate>Thu, 05 Apr 2012 10:36:43 -0400</pubDate>
      <dc:creator>fictivefantasies</dc:creator>
      <guid isPermaLink="false">169@/discussions</guid>
      <description><![CDATA[Here are the adjusted base classes. I revisioned them a bit to fit in with the Fictive way of doing Old School Hack. If you'd like to ask questions or share thoughts on my changes, I'm interested. Here you go!<br /><br /><a href="http://fictivefantasies.files.wordpress.com/2012/03/fighter-template-update.pdf" target="_blank" rel="nofollow">http://fictivefantasies.files.wordpress.com/2012/03/fighter-template-update.pdf</a><br /><a href="http://fictivefantasies.files.wordpress.com/2012/03/thief-template-update.pdf" target="_blank" rel="nofollow">http://fictivefantasies.files.wordpress.com/2012/03/thief-template-update.pdf</a><br /><a href="http://fictivefantasies.files.wordpress.com/2012/03/dwarf-template-update.pdf" target="_blank" rel="nofollow">http://fictivefantasies.files.wordpress.com/2012/03/dwarf-template-update.pdf</a><br /><a href="http://fictivefantasies.files.wordpress.com/2012/03/elf-template-update.pdf" target="_blank" rel="nofollow">http://fictivefantasies.files.wordpress.com/2012/03/elf-template-update.pdf</a><br /><a href="http://fictivefantasies.files.wordpress.com/2012/03/goblin-template-update.pdf" target="_blank" rel="nofollow">http://fictivefantasies.files.wordpress.com/2012/03/goblin-template-update.pdf</a><br />(The Magic User/Wizard and the Cleric were previously adjusted. You can find that in "Fictive's Talents and Templates" for the Wizard and Cleric, also "Fictive's Portable Pantheon".)<br /><br />These are all posted on my Old School Hack Resources page, here:<br /><br /><a href="http://fictivefantasies.wordpress.com/old-school-hack-resources/" target="_blank" rel="nofollow">http://fictivefantasies.wordpress.com/old-school-hack-resources/</a><br /><br />Lots of other stuff there, you are welcome to check it out if you haven't seen it.<br /><br />Anyway, I've played quite a bit of Old School Hack, and designed a lot of templates for it, so I wanted to bring the original inspirations in line with my later work. I wanted inherent abilities so tasty that players would be tempted to multi-class. I wanted to adjust the level of disassociated mechanics in some of the talents, and make some of the book keeping a bit easier in some cases.<br /><br />Since Kirin is taking a look at all the base system right now, this seemed the time to offer my suggestions!]]></description>
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      <title>Monster Builder</title>
      <link>http://forums.oldschoolhack.net/discussion/290/monster-builder</link>
      <pubDate>Wed, 11 Jul 2012 08:06:08 -0400</pubDate>
      <dc:creator>fictivefantasies</dc:creator>
      <guid isPermaLink="false">290@/discussions</guid>
      <description><![CDATA[I think this is my greatest contribution to Old School Hack.<br /><br /><a href="http://fictivefantasies.wordpress.com/2012/07/11/awesome-monster-builder/" target="_blank" rel="nofollow">http://fictivefantasies.wordpress.com/2012/07/11/awesome-monster-builder/</a><br /><br />Try it out! Post your results!<br /><br />Instead of building a bestiary, I've made something that can populate bestiaries, with very little effort. The most you have to do is the fun part of interpreting and integrating and possibly adjusting the results. Want to whip up big bad monsters fast? Want monsters your players will never see coming and haven't memorized the stat blocks for? Here you go.]]></description>
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      <title>&quot;Borrowing&quot; Good Ideas from the D&amp;DNext Playtest</title>
      <link>http://forums.oldschoolhack.net/discussion/286/borrowing-good-ideas-from-the-ddnext-playtest</link>
      <pubDate>Tue, 29 May 2012 22:48:35 -0400</pubDate>
      <dc:creator>greatfrito</dc:creator>
      <guid isPermaLink="false">286@/discussions</guid>
      <description><![CDATA[While I'm not generally that impressed with the D&amp;DN playtest stuff (I think OSH has me spoiled - I'd rather just stick with this game).  <br /><br />Anyways, one of the things I <i>like</i>, and will probably implement in my own games elsewhere, is the concept of <b>Advantage/Disadvantage</b>.<br /><br />It's pretty simple.  For D&amp;D, when you have Advantage on a roll, you roll twice (so, 2 d20s), and take the higher result.  When you have Disadvantage, you roll twice, and take the <i>lower</i> result.  If you have both Advantage and Disadvantage, they cancel each other out.<br /><br />Like I said, I like this idea.  It's a bit <i>swingy</i>, but I think it would be less so in OSH.  And heck, it's really something we already see used in OSH, to a degree (such as with Light weapons).<br /><br /><br />For us, then, it would look like this:<br /><br /><b>Advantage and Disadvantage</b><br />If you have advantage or disadvantage on any roll, you roll one additional die of the appropriate type - an extra d12 on an <i>Attribute</i> test, or an extra d10 on an Attack.  If you have <b>advantage</b>, you ignore the lowest die result.  If you have <b>disadvantage</b>, you ignore the <i>highest</i> die result.<br /><br /><br />(This should be compatible with Light weapon rules, and other existing OSH options that let you roll an extra die.  For example, if you have Advantage and are using a Light weapon, you would roll 4d10 on the attack.  You would ignore the lowest roll, from Advantage.  Then you would ignore the lowest of the 3 remaining rolls, and be left with the 2 highest.  If you had Disadvantage and are using a Light weapon, you would roll 4d10 on the attack.  you would ignore the highest roll, from Disadvantage.  then you would again ignore the lowest of the 3 remaining rolls, and be left with the middle 2 dice.)<br /><br />]]></description>
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      <title>Templates for Classes</title>
      <link>http://forums.oldschoolhack.net/discussion/110/templates-for-classes</link>
      <pubDate>Mon, 25 Jul 2011 00:38:13 -0400</pubDate>
      <dc:creator>Zartes</dc:creator>
      <guid isPermaLink="false">110@/discussions</guid>
      <description><![CDATA[So, I realize this request is probably difficult/impossible. Just thought I'd point that out going in...<br /><br />I love how the classes in OSH are presented, and I have to admit that a possible reason why I'm reluctant to use any homebrew classes is because the information wouldn't be presented as nicely. So I'm wondering whether it would be possible to make a form-fillable PDF that could have the stuff about a given class put into it, and then print out something that would match the core classes? ]]></description>
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      <title>My Game-Master Game Prep sheet</title>
      <link>http://forums.oldschoolhack.net/discussion/166/my-game-master-game-prep-sheet</link>
      <pubDate>Tue, 13 Mar 2012 12:13:15 -0400</pubDate>
      <dc:creator>OFTHEHILLPEOPLE</dc:creator>
      <guid isPermaLink="false">166@/discussions</guid>
      <description><![CDATA[Hello all,<br /><br />Below I've posted my rough draft game preparation sheet that I would use to plan out a location my players would be going to.  It uses the Arena Template idea that the location where everything taking place has constant Arenas or Arenas that will show up more than once in an adventure while still allowing for improvised Arenas (by the person running the game and the players) to be added for temporary use.  The form has areas where the person running the game can write in the stats of any creature(s) that would be encountered more than once or more often in the area.   At the bottom there is a Loot table that can be randomly rolled to determine treasure found by the players.<br /><br />Goal: <br />1: Making game planning easier through use of a quick, one page, tool.<br />2: Creating a tool for "spur of the moment" location creation and tracking.<br /><br />Please feel free to suggest any changes or edit it yourself.  Like I said, this is a rough draft and more changes will be coming down the pipeline where I'd eventually like to get this converted to a PDF with graphics to fit the OSH theme.<br /><br />----------------------------------------------------------------------------------------------<br /><br />                                                                                               OFTHEHILLPEOPLE’s Game - Master Location Sheet<br /><br />Location: _____________________________<br /><br />Description: _________________________________________________________________________________                    __________________________________________________________________________________________ __________________________________________________________________________________________ __________________________________________________________________________________________ __________________________________________________________________________________________<br /><br />Arena Template: _________________________   |  Improvised Arenas:<br />1: _____________________________________   | 1: _____________________________________   <br />2: _____________________________________   | 2: _____________________________________   <br />3: _____________________________________   | 3: _____________________________________   <br /><br />Monsters/Enemies:		   				          <br />Name: ____________________    |  Name: ____________________    |  Name: ____________________    <br />Description: ________________     |  Description: ________________    |  Description: _______________     <br />_________________________     |  _________________________     |  _________________________      <br />AC: _____ |  HP: ______	                  |  AC: _____ |  HP: ______	                   |  AC: _____ |  HP: ______	          <br />Weapon Type: (L)(RE)(RA)(H)(VH)    |  Weapon Type: (L)(RE)(RA)(H)(VH)   |Weapon Type: (L)(RE)(RA)(H)(VH)<br />Weapon:_________________          |  Weapon:_________________         |  Weapon:_________________       <br />Talents:				                                |  Talents:			                                  |  Talents:			          <br />[    ]___________________AP:      |  [    ]___________________AP:       |  [    ]___________________AP:       <br />[    ]___________________AP:      |  [    ]___________________AP:       |  [    ]___________________AP:       <br />[    ]___________________AP:      |  [    ]___________________AP:       |  [    ]___________________AP:       <br /><br />Loot:  Roll 1d10<br />1: ______________________    4: ______________________   7: ______________________  |	10:<br />2: ______________________    5: ______________________   8: ______________________  |      Roll <br />3:______________________     6: ______________________   9: ______________________  |    Twice<br /><br />-------------------------------------------------------------------------------------------------<br /><br />EDIT: Of course the editing doesn't allow for spacing and correct alignment.  If I can send this to someone for hosting it would probably look much better.<br />EDIT2: Changed name from "Hack-Master" to "Game-Master" to avoid confusion.]]></description>
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      <title>Behold!  New Content!  (SMOSH Phase I)</title>
      <link>http://forums.oldschoolhack.net/discussion/222/behold-new-content-smosh-phase-i</link>
      <pubDate>Sat, 14 Apr 2012 18:22:42 -0400</pubDate>
      <dc:creator>greatfrito</dc:creator>
      <guid isPermaLink="false">222@/discussions</guid>
      <description><![CDATA[Presenting the first bit of what I'm going to call SMOSH (Some More Old School Hack).  These are just a handful of classes I've put together, with my cousin acting as editor and doing the actual heavy lifting by getting our class format to match that of Old School Hack... pretty much exactly.<br /><br />Right now, we're just done (finally) with the main set of classes.  Most of these are just our personal attempts to bring "modern" D&amp;D classes into the OSH ruleset, and thus you'll see some overlap with what other folks on the web have done (though the actual mechanics are distinct).  The classes include:<br /><a rel="nofollow" href="https://docs.google.com/open?id=0B80LJSPc13CGX3dpbU1IeUdOMVk">Barbarian</a><br /><a rel="nofollow" href="https://docs.google.com/open?id=0B80LJSPc13CGZDE1eWNyZlB5TnM">Bard</a><br /><a rel="nofollow" href="https://docs.google.com/open?id=0B80LJSPc13CGMUoyaTI2NWpvQzQ">Druid</a><br /><a rel="nofollow" href="https://docs.google.com/open?id=0B80LJSPc13CGd1JtYW51WjBtRFU">Gunslinger</a><br /><a rel="nofollow" href="https://docs.google.com/open?id=0B80LJSPc13CGRUYzUDVwbnVyYkU">Marshal</a><br /><a rel="nofollow" href="https://docs.google.com/open?id=0B80LJSPc13CGbkhUMFB1aUt4OE0">Monk</a><br /><a rel="nofollow" href="https://docs.google.com/open?id=0B80LJSPc13CGM2hCbTdTRG5pclE">Psychic</a><br /><a rel="nofollow" href="https://docs.google.com/open?id=0B80LJSPc13CGcmVxYnpsLU5FQ3M">Tinkerer</a><br /><a rel="nofollow" href="https://docs.google.com/open?id=0B80LJSPc13CGYTB5dWRacUpVUWM">Warlock</a><br /><br /><b>And also:</b><br /><a rel="nofollow" href="https://docs.google.com/open?id=0B80LJSPc13CGUnZYUkhMQWFQSW8">Automaton</a><br /><br />You can find all of these here: <a rel="nofollow" href="https://docs.google.com/open?id=0B80LJSPc13CGa2M2WWRnVk9LdkU">SMOSH Google Docs Folder</a><br /><br /><br />We have plans for the future - a lot of optional supplemental stuff, as well as our own take on further OSH advancement and levels - and, eventually, we'll compile that and release it as well, alongside this, in an actual "supplement".<br /><br />For now though, enjoy!<br />]]></description>
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      <title>Curses and gypsy magic</title>
      <link>http://forums.oldschoolhack.net/discussion/235/curses-and-gypsy-magic</link>
      <pubDate>Sun, 22 Apr 2012 16:17:14 -0400</pubDate>
      <dc:creator>fictivefantasies</dc:creator>
      <guid isPermaLink="false">235@/discussions</guid>
      <description><![CDATA[Sure, the characters can get it--but this sort of thing is more fun in the hands of NPCs, right? Get a quest motivated in a hurry, this will.<br /><br />Curses.<br /><a href="http://fictivefantasies.files.wordpress.com/2011/08/curses.pdf" target="_blank" rel="nofollow">http://fictivefantasies.files.wordpress.com/2011/08/curses.pdf</a><br /><br />Gypsy magic.<br /><a href="http://fictivefantasies.files.wordpress.com/2011/08/the-vistanti-fate-tradition.pdf" target="_blank" rel="nofollow">http://fictivefantasies.files.wordpress.com/2011/08/the-vistanti-fate-tradition.pdf</a>]]></description>
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      <title>Wizard Familiars! Gothic Old School Hack!</title>
      <link>http://forums.oldschoolhack.net/discussion/233/wizard-familiars-gothic-old-school-hack</link>
      <pubDate>Fri, 20 Apr 2012 07:46:07 -0400</pubDate>
      <dc:creator>fictivefantasies</dc:creator>
      <guid isPermaLink="false">233@/discussions</guid>
      <description><![CDATA[I've been converting Jack Shear's "The World Between" for Old School Hack. Also, doing a hefty amount of expansion for people who want to do cool stuff with the system.<br /><br />Check this out: not only rules for a wizard getting a familiar, but ONE HUNDRED familiars to choose from, each with a unique advantage! So you can randomize, if you are feeling lucky... <a href="http://fictivefantasies.wordpress.com/2012/04/20/100-familiars/" target="_blank" rel="nofollow">http://fictivefantasies.wordpress.com/2012/04/20/100-familiars/</a><br /><br />For more resources related to The World Between, check out my resource page. <a href="http://fictivefantasies.wordpress.com/old-school-hack-resources/" target="_blank" rel="nofollow">http://fictivefantasies.wordpress.com/old-school-hack-resources/</a><br /><br />I won't link to everything, but I've got witch hunters, berserkers, and illusionists up with templates. There is a map, and a 7,000 year history. Also, a new system for horror and terror and madness, if you want to do a Gothic game. (I explain why I think Jack Shear's world and Gothic vibe will work well in OSH here. <a href="http://fictivefantasies.wordpress.com/2012/04/18/old-school-hack-and-the-world-between-a-strange-but-fitting-match/" target="_blank" rel="nofollow">http://fictivefantasies.wordpress.com/2012/04/18/old-school-hack-and-the-world-between-a-strange-but-fitting-match/</a>)<br /><br />I am using his material to inspire further system offerings for Old School Hack, with the eventual goal of converting some of it enough to give you resources so you can play in the World Between and not have to make it all up as you go. He provided a sketch and prospectus with his compendium, and I want to give you all what you need to actually play there--Gothic Old School Hack, with a seriously gonzo twist. (Berserkers riding polar bears?!)<br /><br />Anyway, if you check all this out, please let me know what you think. <br /><br />Also--today only, my site is up for "Site of the Year" and if you'd vote for me I'd appreciate it. <a href="http://stuffershack.com/reader-voting-day-5-of-5-for-the-2012-rpg-soty/" target="_blank" rel="nofollow">http://stuffershack.com/reader-voting-day-5-of-5-for-the-2012-rpg-soty/</a>]]></description>
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      <title>Old School Hack Headgear</title>
      <link>http://forums.oldschoolhack.net/discussion/167/old-school-hack-headgear</link>
      <pubDate>Sat, 17 Mar 2012 22:46:50 -0400</pubDate>
      <dc:creator>fictivefantasies</dc:creator>
      <guid isPermaLink="false">167@/discussions</guid>
      <description><![CDATA[I like what JB did with B/X headgear on his blog--the idea was that all characters should start with something distinctive to make them easier to remember and give a little kick-start to role playing as the player explains the character's headgear.<br /><br />JB organized his chart by class (not ideal for Old School Hack: the Fictive Way, with 40 templates and counting.) After using the table and sort of bending and hammering it to make it work, I knew I'd do one for Old School Hack to focus in on how I want to use the chart. Even though it was not a perfect fit, the idea was so great and the results so entertaining the players clamored to get a fancy hat when they made their characters.<br /><br />Anyway, it'll post next week, but it's on my resource page. I encourage you to take a look at Old School Hack Headgear and consider letting players earn their characters some Awesome Points during character generation by agreeing to abide by the random result of some rolls to whip up a magnificent hat!<br /><br /><a href="http://fictivefantasies.files.wordpress.com/2012/03/old-school-hack-headgear.pdf" target="_blank" rel="nofollow">http://fictivefantasies.files.wordpress.com/2012/03/old-school-hack-headgear.pdf</a>]]></description>
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      <title>Grimores--books of power, books of spells</title>
      <link>http://forums.oldschoolhack.net/discussion/131/grimores-books-of-power-books-of-spells</link>
      <pubDate>Sun, 28 Aug 2011 09:07:25 -0400</pubDate>
      <dc:creator>fictivefantasies</dc:creator>
      <guid isPermaLink="false">131@/discussions</guid>
      <description><![CDATA[Here’s a fun idea. We have magic users already. But they need more spells, and in this system, spells are talents. Rather than come up with a half dozen new spellcaster templates, I realized you could make grimores–books of spells. With those books of spells, you could customize your magic user.<br /><br />Perhaps they start with a different tradition than the one in the base template. The inherent ability remains the same. One of the most evocative shifts in the Magic User template concept is the “Book of Power” so I used that base notion to add a kind of information to the grimore as well.<br /><br />Here you are. Five new spells, and a book geared for a kind of research. It is not a template, but it greatly expands options for the magic users. What do you think of this concept?<br /><br /><a href="http://fictivefantasies.wordpress.com/2011/08/28/osh-aglatch-grimore-a-new-format-for-a-template/" target="_blank" rel="nofollow">http://fictivefantasies.wordpress.com/2011/08/28/osh-aglatch-grimore-a-new-format-for-a-template/</a>]]></description>
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      <title>Mass Effect RPG aka, Hack Effect</title>
      <link>http://forums.oldschoolhack.net/discussion/164/mass-effect-rpg-aka-hack-effect</link>
      <pubDate>Mon, 05 Mar 2012 20:10:02 -0500</pubDate>
      <dc:creator>Drugancius</dc:creator>
      <guid isPermaLink="false">164@/discussions</guid>
      <description><![CDATA[Howdy all,<br /><br />I have made Hack Effect, playing Mass Effect using the OSH rule set. I mostly just made because I like OSH as a platform to play some simple, dungeon crawling RPG stuff and have recently upgraded to a computer capable of playing ME and ME2. So I have in the end a 32 page PDF. I was just going to print it out and play at home but decided to spruce it up for sharing. But I don't have a personal website.<br /><br />So basically I joined the forum to see if there was a place here to upload it to, if anyone wanted to host it, or see if there is a recomended "isle of lost toys" from the OSH crowd.<br /><br />Thanks<br />Aaron Kavli]]></description>
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      <title>Overlay Templates!</title>
      <link>http://forums.oldschoolhack.net/discussion/162/overlay-templates</link>
      <pubDate>Wed, 29 Feb 2012 08:43:32 -0500</pubDate>
      <dc:creator>fictivefantasies</dc:creator>
      <guid isPermaLink="false">162@/discussions</guid>
      <description><![CDATA[I have created templates that can be laid on top of existing templates, when something supernatural happens to a character. For example, when a non-human becomes a cleric, or when a human is bitten by a werewolf, or a vampire, or dies violently and rises as an immortal.<br /><br />Anyway, check it out!<br /><br />Overlay template. <a href="http://fictivefantasies.wordpress.com/2012/02/23/osh-overlay-templates/" target="_blank" rel="nofollow">http://fictivefantasies.wordpress.com/2012/02/23/osh-overlay-templates/</a><br /><br />Immortal. <a href="http://fictivefantasies.wordpress.com/2012/02/24/osh-there-can-be-only-one-immortals/" target="_blank" rel="nofollow">http://fictivefantasies.wordpress.com/2012/02/24/osh-there-can-be-only-one-immortals/</a><br /><br />Vampire. <a href="http://fictivefantasies.wordpress.com/2012/02/29/osh-overlay-template-vampire/" target="_blank" rel="nofollow">http://fictivefantasies.wordpress.com/2012/02/29/osh-overlay-template-vampire/</a><br /><br />Werewolf. <a href="http://fictivefantasies.wordpress.com/2012/02/28/osh-overlay-template-werewolf/" target="_blank" rel="nofollow">http://fictivefantasies.wordpress.com/2012/02/28/osh-overlay-template-werewolf/</a>]]></description>
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      <title>Setting Hack: Gonzo Magitech Land</title>
      <link>http://forums.oldschoolhack.net/discussion/26/setting-hack-gonzo-magitech-land</link>
      <pubDate>Wed, 06 Oct 2010 12:59:42 -0400</pubDate>
      <dc:creator>MacLeod</dc:creator>
      <guid isPermaLink="false">26@/discussions</guid>
      <description><![CDATA[Hey everybody! =D<br /><br />I like games that include Magitech. I like Final Fantasy, especially IV and VI. I want to create Classes that remind me of the good ol' days.<br /><br />I intend to create 20+ Classes but we'll see what happens once my inspiration for Talent creation starts running out. =P I also recognize that many classes can be "emulated" by picking Talents from other classes... so maybe the following list will end up being trimmed down? Or perhaps I'll create more generalized classes and give them a larger than average (6+) pool of Talents to choose from.<br /><br />The class list is...<br /><br /><img src="http://i51.tinypic.com/dqlpig.jpg[/IMG]" alt="image" /><br /><br />(removed the Dark Knight class posting, refer to the mediafire link for the full docx)]]></description>
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      <title>Attribution</title>
      <link>http://forums.oldschoolhack.net/discussion/141/attribution</link>
      <pubDate>Thu, 03 Nov 2011 07:45:38 -0400</pubDate>
      <dc:creator>fictivefantasies</dc:creator>
      <guid isPermaLink="false">141@/discussions</guid>
      <description><![CDATA[Once again, I am progressing towards making the "first tier" a totally complete game that people can play as long as they want to. If they want to go to the still-nebulous "next tier" then they can, at a later time, if it ever exists. In the meantime, I've got a system for improving talents that should keep players and DMs happy for as many levels as they care to play. While elements are present on this thread, the final result, I feel, is my own.<br /><br />How should attribution work? I already reference the forum in acknowledgments, but with a higher level of borrowing, I feel it best to use specific handles in the acknowledgments. But does that need to go to the point of noting which ideas came from what people before being repackaged for my system? This feels especially complicated when there are some parts that I came to independently, at a later time, because the system works in that direction. But I didn't do it FIRST.<br /><br />Anyway, just want a sense of how strict the attribution should be (especially since I don't even have names, just forum handles). I appreciate the creativity here.<br /><br />Is it enough to include a list of screen names in my acknowledgments if I use something that resembles an idea they posted, or if I adapt something they posted to fit into my work? I'm wondering if maybe I should just stop reading the forums, if attribution gets too sticky. What do you all think?]]></description>
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      <title>Scenario: The Tireless Archer</title>
      <link>http://forums.oldschoolhack.net/discussion/137/scenario-the-tireless-archer</link>
      <pubDate>Mon, 19 Sep 2011 20:12:42 -0400</pubDate>
      <dc:creator>fictivefantasies</dc:creator>
      <guid isPermaLink="false">137@/discussions</guid>
      <description><![CDATA[Here is my second scenario for Old School Hack!<br /><br />My OSH resource page is here. <a href="http://fictivefantasies.wordpress.com/old-school-hack-resources/" target="_blank" rel="nofollow">http://fictivefantasies.wordpress.com/old-school-hack-resources/</a><br /><br />The scenario will have a post next Monday, but in the meantime I put it up on the resource page so you could look at it here: <a href="http://fictivefantasies.files.wordpress.com/2011/08/osh-the-tireless-archer.pdf" target="_blank" rel="nofollow">http://fictivefantasies.files.wordpress.com/2011/08/osh-the-tireless-archer.pdf</a><br /><br />This scenario is a site-based adventure, very different from"The Road to Baffram" (which is an escort mission.)<br /><br />After 1-3 establishing encounters (that can be skipped or retooled to fit into an ongoing game) the characters go by dirigible to a mysterious tomb in the mountains, guarded by monsters and shrouded by a ceaseless storm that keeps everyone but the most determined mountain climbers out. The structure should accommodate a wide variety of player choices and play styles and still have useful preparation--almost every encounter is a single page of text, and all the maps are at the back.<br /><br />This adventure includes the Scholar template (complete with adventuring motives) as well as some magic weaponry and a variety of exciting monsters. (Bandits! Venomous crows! Baboons with wings! Carnivorous apes! A frost giant! Weird elves! Animated statues! Phasing ice spiders! And, of course, goblins.)<br /><br />I am interested to know how you all think I did striking a balance between "fantasy game we could take seriously" and "anything can happen here!"<br /><br />Enjoy the clash with the Tireless Archer! I welcome your reviews.]]></description>
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      <title>Scenario: Lopelia Alchemal Fortress Ruin</title>
      <link>http://forums.oldschoolhack.net/discussion/139/scenario-lopelia-alchemal-fortress-ruin</link>
      <pubDate>Mon, 26 Sep 2011 23:17:39 -0400</pubDate>
      <dc:creator>fictivefantasies</dc:creator>
      <guid isPermaLink="false">139@/discussions</guid>
      <description><![CDATA[Here it is: <a href="http://fictivefantasies.files.wordpress.com/2011/08/osh-lopelia-alchemal-fortress-ruin.pdf" target="_blank" rel="nofollow">http://fictivefantasies.files.wordpress.com/2011/08/osh-lopelia-alchemal-fortress-ruin.pdf</a><br /><br />So I've done an escort mission, and a site-based adventure. Now I am experimenting with further expanding the functionality and play styles of Old School Hack by developing a geomorph-based random generator. This is a test dungeon developed for you all to look at and offer feedback (and of course use.) <br /><br />I will be offering the geomorph random stocker when it is done, but for now, I wanted to show you one of the results that came from my experimentation in developing it. I think it is coming along nicely! I look forward to hearing what you think.<br /><br />I mean, think about it--if this works, then you can get a geomorph set from various sources, use my random generator, stitch together the results, and pow! My goal is that, using my tools, you can put in 10 minutes of prep per anticipated hour of play. That's 30 minutes for a 3 hour session. Not bad, for an integrated, thematic dungeon ready for lots of improv too.<br /><br />This will get a blog post later, but as usual, you all are getting a preview.]]></description>
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