This scenario is a site-based adventure, very different from"The Road to Baffram" (which is an escort mission.)
After 1-3 establishing encounters (that can be skipped or retooled to fit into an ongoing game) the characters go by dirigible to a mysterious tomb in the mountains, guarded by monsters and shrouded by a ceaseless storm that keeps everyone but the most determined mountain climbers out. The structure should accommodate a wide variety of player choices and play styles and still have useful preparation--almost every encounter is a single page of text, and all the maps are at the back.
This adventure includes the Scholar template (complete with adventuring motives) as well as some magic weaponry and a variety of exciting monsters. (Bandits! Venomous crows! Baboons with wings! Carnivorous apes! A frost giant! Weird elves! Animated statues! Phasing ice spiders! And, of course, goblins.)
I am interested to know how you all think I did striking a balance between "fantasy game we could take seriously" and "anything can happen here!"
Enjoy the clash with the Tireless Archer! I welcome your reviews.