So I've done an escort mission, and a site-based adventure. Now I am experimenting with further expanding the functionality and play styles of Old School Hack by developing a geomorph-based random generator. This is a test dungeon developed for you all to look at and offer feedback (and of course use.)
I will be offering the geomorph random stocker when it is done, but for now, I wanted to show you one of the results that came from my experimentation in developing it. I think it is coming along nicely! I look forward to hearing what you think.
I mean, think about it--if this works, then you can get a geomorph set from various sources, use my random generator, stitch together the results, and pow! My goal is that, using my tools, you can put in 10 minutes of prep per anticipated hour of play. That's 30 minutes for a 3 hour session. Not bad, for an integrated, thematic dungeon ready for lots of improv too.
This will get a blog post later, but as usual, you all are getting a preview.
I wanted to see how the stocker worked before I did much more with it, so I got three of my friends to come over last night and we tried it out. I'll be making a few modifications, but by and large it went really well! Dare I say it was awesome?