"So you step through the cavern entrance and you can see that you're way up here on a ledge (up here, Tight Arena) overlooking a vast crevasse (Open). There's a long suspension bridge (Hazardous) that leads over to the other side, where the orcs have set up some rough fortifications (making it a Dense Arena), they're over there sniggering and loading their crossbows and talking about how ugly your elf is."
MarkCausey said:Kirin: You might want to (not necessarily in the main book) describe how to convert old D&D adventure modules.
Oh, definitely. "suggesting your own arena" is explicitly encouraged in the rules, and doesn't even cost any APs. Ranged-weapon characters are always asking the DM for high, difficult-to-get-to places to zip off to; and I think the malleability of the system totally facilitates that. Just expect OSH orcs to carry a lot of wood-chopping axes for dealing with those damned tree-climbing elves.MarkCausey said:Also, RBH supported Attribute rolls to create Arenas with barriers to them (so that you could trap someone or get somewhere you couldn't be followed (Ranged)). Thoughts on that?
"Mognol's Flying Carpet" is actually canon in the rules (it seats one or three people, but not two), along with the "Eight-Faceted Eye of Grimdol" and "Besuvius's Trousers of Comfort".MarkCausey said:How about tomb robbers on flying carpets?
Have my bad guys pull out Ranged Weapons. Feed a few awesome points to have the bad guys call in aerial reinforcements at the beginning of the next round. Feed Awesome points to have the bad guys affect the Arena somehow (start a cave-in, summon a storm, chop supports, etc.)MarkCausey said:What do you do if one of your players narrates a seemingly impossible to reach (except by them) Arena?
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