Why are characters together? Find out!
If you want more to riff off than the adventuring motives alone, you can have characters determine some kind of relationship to the characters on their right. That way everyone has two different relationships in the party.
If you get one that just doesn't work, you can re-roll or come up with a parent, sibling, or child who is in that relationship with the other character (affecting your relationship to the other character because you care about your family member.)
This is pretty bare bones; the players are encouraged to elaborate and explain.
It is based on a table by JB at B/X Blackrazor. Also, it's a draft; I plan on adding to it later. For now, it's quite usable. What do you think?
Where does one get 1d5?
1d10 / 2.
1-2 is 1
3-4 is 2
5-6 is 3
7-8 is 4
9-10 is 5
I think this method is absolutely brilliant too--also faster and easier and probably better for an Old School Hack game. There are some damned clever people out there on the internet!
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