Rel said:I do agree with your overview that OSH, the way it has been presented to me and the way I'm passing it along, is very one-shot oriented. But I also agree that one could tone down the wahoo/silly a bit to make it feel more like a "serious" contender for campaign play. Since I'll have the ears of some really cool gamers this weekend (including Nareau who really needs to get in on this whole conversation), I'll talk to them about it and we'll see what we come up with.
barsoomcore said:I'm with Tom -- extensive Talent lists are going to dilute the feel, I think. It'd be coolest if Heroic game actually changed the rules somewhat in order to create a different sort of feel.
One of the weird things about D&D is that character power doesn't really increase -- just the numbers on all the sheets get larger. But because opponent power scales along with PC power, you end up with always the same chances on the table.
But it would be really interesting if the Heroic game actually played differently than the standard game.
I don't have any ideas to make that happen, but, cool.
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