Catalogue of OSH Material
I've collected the hacks, house rules and new material for OSH that I've found on the forums. There's some good stuff that I don't want to be lost in between threads that are no longer useful.
I hope this is useful. Please let me know if it can be improved.
new: LETHALITY, APOCALYPSE WORLD AND GEARS OF WAR
new: FREE TALENT AT FIRST LEVEL
POWERING MONSTER ABILITIES THROUGH AWESOME POINTS ALONE
Instead of giving monsters abilities, buy them as you need them by chucking AP into the Bowl.
Weapons lose their advantage in a certain arena type.
REORDERING THE TURN SEQUENCE
Impede more than just movement.
DING! GAINING A LEVEL MID-COMBAT
A new way of creating monsters.
NEW SCHOOL OLD SCHOOL HACK
A different XP system and separate races and classes.
DICE POOLS AND WAGERS
---IDEAS FOR NEW MATERIAL---
A power usable when you've been badly injured.
MAGIC ITEM IDEAS
REVERSE OLD SCHOOL HACK
Playing the bad guys.
NEW ACTION IDEAS
GONZO MAGITECH LAND
A dozen or so new classes.
The Druid and Monk.
Converting your favourite classes.
The Realm of the Dead, Arabian Nights, Old Steam Hack, Pirates and a Magical University
OLD SCHOOL WARFARE
On fire, hamstrung, etc.
Don't visit if you're going to AntiCon
---ADVICE & RESOURCES---
SYSTEM REFERENCE DOCUMENT
GMING ADVICE ON CAMPAIGNS AND ADVENTURES
From the author himself.
THE O.S.H. ICONS
WHAT DOES HEROIC/A CAMPAIGN LOOK LIKE?
OLD SCHOOL HACK BESTIARY
Also, I created an OSH favicon if you want:
Hey folks, Beetle made a form-fillable Word Template for Old School Hack characters, check it out here:
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