Tell me your Adventuring Goals!
  • Honestly, the suggested/randomly rolled adventuring goal table on the Character Creation page is a little anemic, and could use some fleshing out.

    What are some adventuring goals you've seen, played, thought up, thought were awesome?
  • Hi, first off, I just want to shamelessly gush about how much I'm loving this game - it's really brought the fun back into our sessions. Anyhoo, a goal that came out of one of our first games could be fun - "having stumbled across the dead body of a famous hero you can't help stealing their identity. However, this isn't all free beers and wenches..."
  • A few goals from the game I am running:
    Be all-around awesome and bed all the princesses I come across. (In play this comes to fruition usually be fighting naked, both because it is awesome to outdo the "survive combat w ith no armor" rule but also the wenches are amazed that you are brave enough to enter it completely naked. Also, so far 'princess' has meant 'bar wench')
    Halt the oppression of the goblin people and destroy their Orc overlords, all while hoarding all the sparklies (treasure).

  • Not to brown-nose, kiznit, but I thought the prepackaged goal list was pretty sweet already. It has good variety for a d12 list. Many classic call-to-adventure tropes are represented, and yet they're also vague enough to let players add details and embellishments to personalize them for their own characters. Where you see anemia, I see flexible scaffolding. I'll be perfectly happy to leave the list in its skeletal form and let my players (TBA) flesh out whatever they pick or roll for themselves -- or ignore it entirely if they have their own 'better' ideas.

    Maybe that would make a good by-law for the goal list: "Thou Shalt Flesh Out the Goal Selected for Thine Character with Details." As I understand it, the goals are there to give the DM a motivational hook for luring the PCs to their horrible deaths... I mean ADVENTURES. Yeah. Like I was saying, details make the DM's job that much easier. And I'm always in favor of giving everybody at the table a stake in world-building, however small.
  • As I am doing new templates, I'm adding 10 new goals to each one. Just for fun!

    They are all ending up here. http://fictivefantasies.wordpress.com/old-school-hack-resources/
  • For DPoNI I've come up with 10 adventuring goals each for Pirates, Ninjas, Natives and Imperials.

    When running adventures, I always provide a set of adventuring goals for the adventure itself. If I can.
  • I went ahead and whipped up 10 adventuring goals for the original 7 templates.

    Don't pay too much attention to the second rolling chart for clerics--that part is still under development. But the 70 adventuring goals are there for your enjoyment.

    The page: http://fictivefantasies.wordpress.com/old-school-hack-resources/
    The file: http://fictivefantasies.files.wordpress.com/2011/09/osh-original-motives.pdf

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