Actual Play
  • SnikleSnikle April 2011

    I have now ran OSH three times in F2F games. I posted the actual play over on my blog. The first two entries are not too detailed on game mechanics, but the third one I feel I did a better job showcasing the rule's strengths.

    http://snikle.wordpress.com/2011/02/24/old-school-hack-first-session/
    http://snikle.wordpress.com/2011/03/16/old-school-hack-session-two/
    http://snikle.wordpress.com/2011/04/18/old-school-hack-session-three/

  • kiznitkiznit April 2011

    Thanks for posting, Jackson. Your games sounds awesome!

  • SnikleSnikle April 2011

    Thanks! This one was getting really good, group dynamics were beginning to flourish and everyone was feeling comfortable with the system. I just started an online game using Skype and Maptool (my buddy is working on a Maptool frameset for OSH), I am sure I will be posting the actual play for it in the future as well.

    I have to say, OSH seems to have slipped under the radar of many folks, I really expected to find more APs posted on the web, but there doesn't seem to be much.

  • SnikleSnikle June 2011

    I ran an "Old School Hack Week" over the last 10-ish days or so and posted some games stuff, actual plays, and some character interviews. The actual plays people are saying were pretty interesting, I talk about the rules as well.

    http://snikle.wordpress.com/category/role-playing-games/old-school-hack-role-playing-games/

  • gameknightgameknight August 2011

    Here is a game session I just finished tonight:
    http://gkgames.wordpress.com/2011/08/08/old-school-hack-bellicose-keep-lives-again/

    I think the system, now that I have played it, works really well, especially in a Tunnels & Trolls -like setting without the hangups I have with the T&T system. I played T&T a lot when I was growing up. I used to go down to the Flying Buffalo game store when I was a kid in the mid-late 70's and play. I think T&T is a much better system for solo-adventures than F2F games, but I liked the lighter and more magical-"fantasy" feel of it. D&D and then AD&D took over as the games we played with other people, and T&T when there was no one else to play with.

    Congrats! OSH is the T&T game I can play with others! :) I have found the combat we played tonight to be more fun and memorable than when I ran this scenario using T&T *and* D&D. This scenario is one I wrote that was published with the T&T System for use with GRIP. Wow! So much more fun with OSH. Here's why:

    OSH encouraged me as a DM to expand the play setting by thinking in terms of "arenas" instead of just a map. That added a brilliant dimension to the setting that instantly made it dynamic! I also added minions to the original encounter ... because I could, and it would make it more interesting. I was right. :)

    OSH allowed the players, even the new ones (even the 4 year old!) to play by just telling me what they wanted to do...with very little coaching from me at all. Heck I have to coach the grownup players in my DnD4e game sometimes!

    I set up this blog to record our games, so check back later to see more. :)

  • SnikleSnikle August 2011

    Wow! That is awesome, and the write up on your blog was great. I had no idea they were all children until I scrolled down to the bottom and saw the photo. They are excellent OSHers!

  • gameknightgameknight August 2011

    After playing the session, I thought that it was so well-played (a credible game session that anyone could imagine being in and having fun) that people would be surprised to see the ages of the players. So I figured that would be a cool secret to keep until the end. It's not that the game is geared toward "simpler minds" but rather that it was easy enough for the players to get all the essentials, and easy enough for the DM to manage and still be able to help out some. "Sillier" games are better for kids, IMO, and there was lots of laughter and cheers going on, and I prefer at least a little comic relief in all my games, even if just among the Metagame banter (e.g. the PAX Celebrity game).

  • fictivefantasiesfictivefantasies September 2011

    I had six players for three and a half hours. This was the first time playing for 4 of the 6 players. We had a great time!

    http://www.obsidianportal.com/campaign/old-school-hack-the-fictive-way/adventure-log/an-oscelot-of-trouble

  • SnikleSnikle September 2011

    Awesome write up, sounds like a nutty crazy OSH game!

  • I had three players for four and a half hours. This was the first time playing for one of the players. They wanted to continue past where I had scheduled the session, because they were having so much fun--a very good sign.

    Here is an example of using Old School Hack for dungeon crawling. It worked better than I hoped.

    http://www.obsidianportal.com/campaign/old-school-hack-the-fictive-way/adventure-log/the-darkology-experiment

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