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Impeded
I was thinking about a situation where you followed them, I guess :) Does impede get the same reaction attack if you fail the roll?
Comment by
MarkCausey
August 2011
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Old School Hack game seriousness
I have run one, and it was one of the best roleplaying experiences I ever had. It was important to convey the intended tone at the beginning of the game, and have the players invested in that kind of experience. Awesome Points tended to get awarded …
Comment by
MarkCausey
August 2011
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Multiple Actions in One Round
The need has come when a player is desperate to push an advantage and would pay for the privilege. I didn't want to allow the same action twice, necessarily, but maybe that would be the other solution. 3 AP to perform any non-Focus action again…
Comment by
MarkCausey
August 2011
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Multiple Actions in One Round
We played for a bit and it didn't come up often. We felt that if we implemented it, we'd give each class one it could get as a Talent like the Fighter talent. I know that Kirin's design philosophy has been uniqueness, so that would be…
Comment by
MarkCausey
August 2011
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Old World Small Hack
I haven't had a chance to read this yet, but it's good to hear from you again, Brendan!
Comment by
MarkCausey
February 2011
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Setting Hack: Gonzo Magitech Land
Life's a little crazy for me right now. Heaven knows this is my favorite subject. I'll try to respond soon.
Comment by
MarkCausey
October 2010
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DC Gameday
I had to return home almost immediately. Sorry, no actual play to report :(
Comment by
MarkCausey
October 2010
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Setting Hack: Gonzo Magitech Land
Co-dependent - can't function without others around
Comment by
MarkCausey
October 2010
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Setting Hack: Gonzo Magitech Land
Can you email them? I'd like to see ... firstname.lastname@gmail.com
Comment by
MarkCausey
October 2010
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Setting Hack: Gonzo Magitech Land
What are these inspired by posts? I'm blocked at a lot of websites here at work.
Comment by
MarkCausey
October 2010
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Setting Hack: Gonzo Magitech Land
Well, I've already determined Slow and Haste - Slow requires all actions to take place at Turn 7, Haste allows for two Actions. The rest are still under study, Confuse seems unlikely to be fun to implement at all, given the HP disparity between…
Comment by
MarkCausey
October 2010
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Setting Hack: Gonzo Magitech Land
I'd recommend Base Classes and have Specialist Classes that require certain Talents. You may not want FF Tactics, but it serves the best basis for most of the FF worlds for progressions. Also, you need to add in Status Effects before working o…
Comment by
MarkCausey
October 2010
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Actual Play
Had a game on Sunday. It reminded me of some of the more important rules and how important it is to roll initiative for even the minions. Rules weirdness: I had a great pit with a giant snake as an Arena. The snake was using a ranged weapon (acid v…
Comment by
MarkCausey
October 2010
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Monster POOWWEERRS!
I like Leech a lot. Double damage? Yep, AND I'll just make this guy last longer and spread the love around.
Comment by
MarkCausey
October 2010
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Unfinished Review Copy!
Double check your 'receive's in your document, kiz, as at least one was misspelled as recieve.
Comment by
MarkCausey
October 2010
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Weapon Disadvantages
By the by, I think light weapons always get 3d10. They get a +2 in tight areas, right?
Comment by
MarkCausey
October 2010
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Unfinished Review Copy!
I like that rule for the improvised weapon.I bet you could build a class with that as its focus - to amp up the power of improvised weapons ... like a monk or a tomb robber.
Comment by
MarkCausey
September 2010
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What would an Old School Hack DM's screen look like?
Maybe a grid with player or PC name on the left, a small middle column for an 'x' and a right hand column with the general goal?
Comment by
MarkCausey
September 2010
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Monster POOWWEERRS!
Monster now has a new weapon (add type like Reach) Monster heals itself/ally/allies Running away (great for recurring villains)
Comment by
MarkCausey
September 2010
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Actual Play
This preliminary character spotlight seems a lot like the Zero Act in Tenra Bansho Zero, which I ran for you in the guise of Mythos Hunters Zero - just a thought. So, at the end of the spotlight, does the GM assign a goal or destiny like in MHZ?
Comment by
MarkCausey
September 2010
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Actual Play
Scott, you could also use that 10 minutes to assign goals, if that were the mood you were in. I was thinking of running my next game at Level 2 to allow for both a social and a fighting talent. Maybe all talents need to have features for both soci…
Comment by
MarkCausey
September 2010
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Unfinished Review Copy!
I had noticed that before. I thought you could start on your next level while waiting for everyone else to catch up!
Comment by
MarkCausey
September 2010
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Unfinished Review Copy!
Exactly! The point being, ties are going to be rare - make something of it! Have people draw in their breath because they know something ill is now afoot. If you're in a magic-poor game, have something magical seep in. If you're in a magic…
Comment by
MarkCausey
September 2010
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A full-on Old School Hack campaign
I have some tables I'm going to use next time I play for describing the hex you're in. I'm hoping to explore a world I've never thought of ...
Comment by
MarkCausey
September 2010
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Unfinished Review Copy!
Okay, say two PCs are vying for a sword and the group thinks it's cool to have them test Awareness to see who gets to it first (that is, it isn't someone being a dick). They both tie their Awareness check. You could: A) Reroll - easy, but…
Comment by
MarkCausey
September 2010
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Unfinished Review Copy!
I would get rid of the part that says "Try again" under PC ties. I'd make the situation escalate, somehow.
Comment by
MarkCausey
September 2010
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Rethinking the Attributes (one last time)
If it weren't already a term in the game, I'd change Commitment to Focus.
Comment by
MarkCausey
September 2010
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Rethinking the Attributes (one last time)
Subsidiary System could be something like: Senses - How to track (e.g. footsteps in mud), discern (e.g. two idols, one false and one true) and detect (e.g. lies) Graces - How to sneak (e.g. breaking and entering), speak (e.g. a great speech) or thi…
Comment by
MarkCausey
September 2010
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Rethinking the Attributes (one last time)
Is the problem that there are some cases where what the player wants to have happen in the fiction is hard to adjudicate, or that the Attributes aren't easily understood, or that they aren't giving the exact flavor you wanted?
Comment by
MarkCausey
September 2010
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Unfinished Review Copy!
The ability to speak for a Goblin is key! That's what the statement must have meant! j/k
Comment by
MarkCausey
September 2010
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MarkCausey
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August 2011
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